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Adobe Flash 101: An Overview of Flash CS3
Three Day Flash Training Course

This Level 1 course provides beginning students with no prior Flash experience the knowledge and hands-on practice they need to create rich media ads, presentations, animation, and interactive multimedia for web and desktop. Learn about vector and bitmap graphics, tweening, frame-by-frame animation, symbols (graphic, movieClip, and Button), instance properties, instance effects, filters, motion guides, masking, and more in this fun 3-day class!

This class is for students who are new to Adobe Flash (or who have used Flash only to build applications) that want to use it to build rich media applications that effectively use animation, sound, text, graphics, and video.


No previous experience with the program is required. All students should be familiar with using a mouse, file management, and general operations of a Macintosh or Windows operating system.

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Course Outline


Introducing the Course

  1. Understanding the course format
  2. Reviewing the course objectives and prerequisites
  3. Looking at the course outline

Working in Flash

  1. Setting Stage dimensions
  2. Working with panels and panel layouts
  3. Setting preferences
  4. Identifying the development cycle
  5. Publishing a file

Creating and Importing Graphic Assets

  1. Working with different graphic formats
  2. Importing bitmap graphics
  3. Importing vector graphics
  4. Working with layers and layer folders
  5. Using the drawing tools
  6. Using object and merge drawing
  7. Working with the Color panels
  8. Creating and using Graphic symbols
  9. Using the Library panel

Using Text Effectively

  1. Using the Text tool
  2. Adding and formatting static text
  3. Changing font rendering methods
  4. Adding input text fields
  5. Embedding fonts in input text fields
  6. Using font best practices

Creating Animations

  1. Working with the Timeline
  2. Using keyframes, blank keyframes, and frames
  3. Creating motion tweens
  4. Creating shape tweens
  5. Creating transition effects
  6. Using animation best practices
Adding Action Script with Script Assist and Behaviors
  1. Using Script Assist
  2. Adding actions to a frame
  3. Creating and using Button symbols
  4. Adding behaviors to a button
  5. Loading external SWFs

Using Moving Clips

  1. Creating and using Movie Clip symbols
  2. Organizing a Movie Clip Timeline
  3. Using actions to control a Timeline
  4. Using frame labels
  5. Responding to user interactions

Adding Sound and Video

  1. Importing sound
  2. Changing sound properties
  3. Adding sound to a Timeline
  4. Embedding video in a Timeline
  5. Using the FLVPlayback component

Publishing Flash Documents

  1. Using different publishing formats
  2. Using publishing profiles
  3. Adding Flash Player detection
  4. Publishing for deployment

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